Wednesday, September 27, 2023

TOP 5 Design Myths to Know

Design Myths


As a designer, I’ve seen a lot of people make the mistake of thinking that design is easy. In reality, it’s not so simple.

This isn’t to say that designers are all good at their jobs or that we don’t have our limitations—we do! But in general, knowing the difference between good and bad design helps us communicate better with clients and ultimately produce better products and experiences.

So here are some common myths about designing that you can put to rest:

Designing is easy

Designing is hard. And no one can tell you how to design, because it’s not something you can learn in a book or on YouTube.

It takes years of experience, practice, and trial and error before you’re able to create something great and even then, there will always be room for improvement!

But don’t let this discourage you! Designing is an art form that requires lots of patience and dedication two things everyone should have access to regardless of their age or background (though obviously if someone has never done anything creative before I would recommend starting with something simpler).

You can be good at design

This is the biggest myth of them all. The misconception that you can be good at design if you use the right tools and have a lot of experience in your field may be true for some people, but not for everyone.

The truth is that good design isn’t about what kind of software or hardware tools you use; it’s about how much time, effort, and commitment you put into your work.

It also depends on who else helps out with the project, not just who designs it and how they support each other while creating something great together!

You need to understand design principles

Design principles are the foundation of design. They describe how things work and what they should look like, in a way that can be applied across multiple designs.

Design principles are the basis for design decisions because they provide guidelines to help you make informed choices about your design.

Design principles also provide guidelines for the design process, which is why it’s important to understand them if you want to be successful in this field!

Your design will sell itself

Design is a journey, not an event. It’s not something you do once and then move on to the next thing. You’re always designing you’re just doing it in different ways throughout your career.

The point of the design is to create something that helps people live better lives, so it’s important that we think about what that means for our work and how we approach projects as designers.

We’ve all been taught from a young age that “design” means finding the best solution for whatever problem or task at hand, but this isn’t true!

Designing is more than just putting together one solution for an issue; it requires trial and error along with collaboration between multiple teams who need input from each other in order to find solutions that resonate with users’ needs (and vice versa).

Making the best design

Making the best design possible means making it the best one. There are many myths about design, and many of them can be broken down into three main categories:

  • Design is a process, not a finished product.
  • You can iterate on your designs until they’re perfect.
  • Testing is essential to getting your ideas right.

Designing is hard, but the work you put in makes a difference.

Designing is a process that can take years and multiple iterations to perfect.

If you’re just starting out as an independent designer or freelance designer, don’t expect to get it right every time. The best way to learn how to design is by doing it–and then learning from your mistakes!

That’s why we created this guide: so we could help other designers who want more clarity on what they need to know before they start their own journey as well as share our experiences with others looking for advice on how-tos and pitfalls along the way.


We hope this article has helped you understand the design process more clearly, and that it also helped you to make some recommendations for your own project.

We know there are a lot of misconceptions about design out there, so we’re grateful for any information that can help us move forward in our work.

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